Build inAlderhoard

The world behind the game is free. Make your own game in it, in your own style.

How Do We Benefit From Each Others' Work?
Instead Of Being 100,000 Isolated Indie Game Devs?

The main universe

What you'd be building in

Alderhoard is a valley you walk, with arcade games in it, and no obligation to do anything in particular. You can just play the arcade games, or defeat the Warlord, or both.

Technically I started the whole project as a low-stress gaming option for nostalgic reasons, as a 60 year old.

There's a well with a bunch of stuff at the bottom. Do you actually NEED to get there? What's there? I'm not telling.

The world under it is called ELDSEAM, and it's public domain (CC0). The places, the creatures, the names, the rules, the story under all of it. Any genre, any engine, any look.

Sell what you make. Credit is welcome, never required. Dream scenario: this gets people together into small teams to build together, or even build separately but form real game-and-story connection through-lines.

What isn't free is Alderhoard's own code and art. If you want help making art that fits the universe, just let me know.

Making it belong

What's under everything

There's one real thing under it all, and nobody has ever seen it directly. Everybody who meets it comes back with their own version, shaped by what they already believed. No two accounts match, and none of them is exactly the truth.

What you build should not clash with the baseline reality.

Read the full canon on GitHub Play Alderhoard first
Side games
TEXT ADVENTURES

Writing a text adventure instead? Same universe, same rules. The text games have one extra page: the five marks, the open canon and the terms.

THE TEXT ADVENTURE GUIDE