The valley's fourth row, one area at a time. Each opens on its own so it can be played, tested and tweaked before it joins the valley.
The one rule: keep four troublemakers from breaking the place while your little stall earns the score; every time you improve the stall, something copies it.
Keys: the arrows walk (walk into the fan to push it), SPACE works whatever you stand beside.
Play BOXBOTThe one rule: things come up out of the doorways under the water, sealed in bubbles; every hit splits one smaller and heavier, and the smallest roll back to the claw if you leave them.
Keys: LEFT and RIGHT walk, SPACE throws: straight up standing still, out the way you walk. UP and DOWN on the first card pick a round.
Play THE BREATHING WELLThe one rule: saucers carry the bunnies up; shoot them down, catch what falls, set it home.
Keys: LEFT and RIGHT fly the airship, UP and DOWN climb and sink, SPACE fires.
Play THE TITAN WOODSAlso from this workshop: THE SOUTH ROAD.