ALDERHOARD  ·  MEMBERS' ACCESS

The valley's fourth row, one area at a time. Each opens on its own so it can be played, tested and tweaked before it joins the valley.

THE VALLEY, FOUR BY FOUR

THE NEW ROW, IN BUILD ORDER

NEW ARCADE GAMES

BOXBOTplayable

One warehouse room, three to five minutes a game

The one rule: keep four troublemakers from breaking the place while your little stall earns the score; every time you improve the stall, something copies it.

Keys: the arrows walk (walk into the fan to push it), SPACE works whatever you stand beside.

Play BOXBOT

THE BREATHING WELLplayable

Twelve rounds at five waters, from the Lakeside to the Old Well itself

The one rule: things come up out of the doorways under the water, sealed in bubbles; every hit splits one smaller and heavier, and the smallest roll back to the claw if you leave them.

Keys: LEFT and RIGHT walk, SPACE throws: straight up standing still, out the way you walk. UP and DOWN on the first card pick a round.

Play THE BREATHING WELL

THE TITAN WOODSplayable

A forest on Titan, Saturn's moon, four screens wide and wrapping round

The one rule: saucers carry the bunnies up; shoot them down, catch what falls, set it home.

Keys: LEFT and RIGHT fly the airship, UP and DOWN climb and sink, SPACE fires.

Play THE TITAN WOODS

Also from this workshop: THE SOUTH ROAD.