Every Alderhoard Level

Every Level

Every wall, yard and maze, one link each.

Play Alderhoard free

Alderhoard is a free browser game full of retro arcade cabinets. Each link below opens one level directly.

Some things are earned

A few doors inside the game open only after you have done something first.

  • Stonebreaker: The Warlord, the last wall, waits until you have solved twenty walls.
  • Contraption: inside the cabinet, yards 6 to 25 open after you solve the first five. The links here open any yard.
  • In the valley: the Monty Zoom cabinet opens after you repair the quarry hoist, Fireball Maze after you beat the Warlord, and ADVENTURE! after you break the golden rings.

What Stays Free FOREVER ...

  • Four arcade cabinets, the ones standing out in the open in the valley.
  • The Warlord quest, start to finish (12 valley areas).
  • At least forty Stonebreaker levels.
  • At least ten 3D Waka levels.

Alderhoard will always be a work in progress, a changing universe, but containing multiple “finished” playable games and quests.

As we progress, things past those four promises will close: the post-Moon levels of Moonwalk, the later Contraption yards, ADVENTURE! and more. Nothing is behind a paywall today. The exact way that things progress will depend on contributions, server costs etc.

every wallStonebreaker

A Breakout-style brick breaker. Every wall has one new idea.

  1. 1The InvasionA pixel-art picture made of hundreds of one-hit bricks.
  2. 2Brownian MotionVisible molecules nudge the ball a little every time it passes.
  3. 3HornetsNests and lumps of brick sitting over a steel shelf.
  4. 4Little Green MenA planet of tiny bricks inside a wide steel ring. Knock a passing saucer for a bonus.
  5. 5The Heavy StarA dense star hangs near the top and bends the ball with its gravity.
  6. 6Solar SystemThree rings of steel turn around a sun of gold, each at its own speed, the middle one against the other two. A planet rides every ring, and breaking one cuts your own door through it.
  7. 7PillarsA comb of packed stone pillars in mixed masonry.
  8. 8The Disco BallsTwo mirror balls turn on their strings, and the mirrors are the bricks. Hit one from below and it hops; hit its side and it sways.
  9. 9The HopperA jumble of mixed stone with a wing on each side.
  10. 10Dyson SphereA shell of steel turns round a big oval of gold. Hit the gold through the gaps as they come round.
  11. 11The SurfSurfboards ride a moonlit swell, and every so often a big wave rolls in and throws them.
  12. 12Bouncy HouseA ring of jellies turns one way and a ring of steel turns the other, round an oval of gold and granite. The jellies throw the ball back.
  13. 13The MurmurationA flock of tiny bricks that flies as one living shape.
  14. 14The VaultTwo rings of brick with offset doors and a powder keg at the heart.
  15. 15The JelliesSoft jelly bodies pile up, and only weapons end them.
  16. 16The DietNo ball. Food falls, and your paddle catches the good and dodges the junk.
  17. 17The FireworksThree rockets spray sparks that land as the wall.
  18. 18The BumpersA pinball table of bumpers that kick the ball away.
  19. 19The MeltGranite that melts and drips, softening the stone below it.
  20. 20BalloonsBalloon bodies float up and pile against the ceiling.
  21. 21... And BeyondJellies and steel ride one figure-eight loop around two balls of gold and granite. The jellies throw the ball back.
  22. 22The Game of LifeA fine wall that breeds and dies by Conway's rules.
  23. 23The StarfallStorms throw burning rocks from the sky at the wall and your paddle.
  24. 24Half BalloonsThe balloon pile again, at half the size.
  25. 25InvisibricksThe wall is invisible. A hit pings its outline. Play by sonar.
  26. 26Tiny BubblesHundreds of tiny bead balloons. A bomb is the answer.
  27. 27Square OneA lattice of small square tiles.
  28. 28The Mason's YardEvery cut of stone in the game, laid in one wall.
  29. 29The Long WallA five-minute run that cannot end you, with a certificate at the end.
  30. 30Antigravity FactoryGravity turns every six seconds.
  31. 31Vulcan GravityThe ball has real weight and never gets its speed back.
  32. 32The CupsStone cups and bowls to steer the ball into.
  33. 33ChampagneSix full rows of small bubbles that pop on contact.
  34. 34JitteryHundreds of tiny cubes jitter and shove each other between steel girders.
  35. 35The VolcanoA volcano floods the sky with tiny yellow bricks, then keeps sending more.
  36. 36The WormholeThree black holes. A ball that falls into one comes out of the next, speed kept.
  37. 37The ReactorHit a brick and it heats. Too hot and it bursts into its neighbours. Steel rods keep a chain in its chamber.
  38. 38Neutron StarTwo black holes circle and merge. The wall flies out of the flash, and the star stays as a gravity well.
  39. 39The VaseA glazed vase, half full of tiny gold bricks. The only way in is the mouth, and a tiny black hole at the bottom pulls the ball back down.
  40. 40ColumnsSixteen columns of the smallest bricks with a ball's width between them, a third of them three-hit stone.
  41. 42Two CatsTwo cat silhouettes built in brick, ears and all.
  42. 43The Random WallA new random wall every visit.
  43. 44The RotorsRotors spin inside the wall and throw the ball off its line.
  44. 45The PillowsPillow bricks soak up the ball, and a cat sleeps in the bedding.
  45. 46The MagnetMagnetised stones drift, pull and push each other.
  46. 47Reality BreakdownThe wall's own dimensions change as you break it.
  47. 48Stuck BalloonsBalloons pressed up under steel ledges.
  48. 49Earthquake CityKnock out a support and the tower above falls and cracks. Quakes shake bricks loose.
  49. 50The Rotating WallA square with steel on three sides. Every ten seconds it turns a quarter, the open side moves, and a fireball drops.
  50. 51The Petri DishA culture creeps across the agar one cell at a time, always the same way, never at random. Killing a cell leaves dead crust it cannot grow back through, so you fence it in by breaking it. Seal a colony off with nowhere left to grow and the whole thing crystallises at once.
  51. 52Reality BreakupReality Breakdown on half-size stone, bending twice as far, under a sky that will not hold still.
  52. 53The Ice-Ball WallThe ball cannot break lava. Catch the ice, and its next hit cools everything within three cells.
  53. 54The Glasscherry WallGlass cherries bounce the ball, roll away, or go off. One that goes off takes the ball but not a life.
  54. 55The ClockworkFive brass and iron gears that really mesh, each turning at its own speed. Break a tooth and the gap comes round.
  55. 56The KaleidoscopeTwo turning, breathing mandalas of coloured glass, each the mirror of the other. Hit one piece and its eleven twins go with it.
  56. 57The EggsBricks shaped like eggs, and they wobble when they are hit. (On the Beyond menu since Oct 6.)
  57. 58The Dance FloorThe first disco wall: a floor of lit tiles that change colour under the ball. Flashing lights.
  58. 59The TornadoA wild cartoon twister of bricks, lurching and whipping about. Only the near side can be hit. A cow is in there.
  59. 60The Double HelixTwo strands of bricks twist round each other. The far side is out of reach, and breaking a rung lets the strands come apart.
  60. UB2BlockheadBig square blocks that nod in a slow wave.
  61. UB3Smaller and SmallerEvery hit shrinks a brick. A brick that pops sends a ripple that shrinks its neighbours.
  62. UB6The ArchA steel roof over stone, welded in square blocks.
  63. UB8Growth SpurtBricks slowly swell back toward full size until you hit them.
  64. UB9The BubblerAn aquarium under the wall and no ball to start: one bubble in twenty turns into one. The water slows the ball, plates on the bottom fire it back out, and the fish always get away.
  65. UB10The Pendulum WaveEleven strings of different lengths drift out of step into waves and chaos, then line up again every 45 seconds.
  66. UB11The FrostTwo snowflakes freeze out of the mist and turn. The ball only chips them; fire melts them.
  67. UB16The Boring LevelSteel makes one long winding tunnel full of stone, and the ball has to bore its way down all of it.
  68. 41The WarlordThe boss wall. It opens after twenty cleared walls.
every yardContraption

Shove mirrors, ramps and stones into place, then launch the ball at the ring.

  1. 1The Two TurnsA wall splits the yard. Two mirrors, two turns. send it over the top.
  2. 2The SwitchbackClear the lane, climb the yard. then knock the barricade down, or jump it.
  3. 3The JumpThe wedge is a ramp.
  4. 4The Long Way UpThe doorway is up top, behind the steel. Turn it up, then along. The shelf has one gap.
  5. 5The OverpassTwo cracked stones and an open ceiling. Blow through, or go over the top. the yard will take either.
  6. 6The GauntletEverything you know, on one flight: clear the lane, two turns, two charges.
  7. 7The RatchetThe brass mirror turns a different way each strike. Send the ball up, and let it come back.
  8. 8The Toll RoadTwo plates on one wire make an even number. Cross exactly ONE.
  9. 9The CircuitTap the plate through the ratchet. the door and the powder both answer on one flight.
  10. 10The CombinationTwo doors, one circuit. every plate flips BOTH. Count your crossings.
  11. 11The SerpentThree ways down out of the top. One of them is not a way down at all.
  12. 12The ProofEverything you have learned, on one flight. and two corners only a pull can place.
  13. 13The OrchardOne shove opens the short road. The long road goes through the orchard, and the orchard pays.
  14. 14The MillraceA ratchet turns over every time it is used. Come back to one and it does something else.
  15. 15The WraithSomething is in the way of the crystal.
  16. 16The PondThe water runs the height of the yard, but not quite. Find the dry crossing and keep the glow.
  17. 17The DragonThe ring is walled in with cracked stone, and nothing you carry cracks it. Something here does.
  18. 18The Two MouthsIn one mouth and out the other, heading the same way. Matching numbers are a pair.
  19. 19The SunroomBurn the door open, then get the glass out of the road.
  20. 20The ScareThe gate is shut and the plate is under nothing. Frighten something onto it.
  21. 21The TurnstilesBoth doors face the wrong way for a straight run. Come at the ring from the far side.
  22. 22The KilnFive strikes. The ball has not got the time - shorten its road.
  23. 23The CrosswindStop fighting the wind. Let it put the ball where you want it.
  24. 24The Far SideIt arrives the way it left. Turn it on THIS side of the wall.
  25. 25The MasonOne strike a flight, three to open it. The ratchet is why. and the ratchet can be moved.
  26. 26The Loading DockThe belt drops a box on the painted square. Be somewhere else, or be over it.
  27. 27The CraneThe crate swings the whole row. Cross it where it is not.
  28. 28The PressThe press opens the wall, then guards it. Come between stamps, or bring your own powder.
  29. 29The Sorting OfficeWest, then east, then west. The lit lamp is where the table sends it.
  30. 30The Water WheelThe gate shuts behind the ball. The wheel is the only way up.
  31. 31The Kiln DoorShut when you get there? Take the long way to the door.
  32. 32The LiftPut a mirror on the platform, then make the ball wait for it.
every maze3D Waka

A Pac-Man-style maze game in 3D, with a new world every level.

The first ten are free, always. Eleven to twenty are free too until Dec 10, then they go to the full game. Play them while they are.

  1. 1Waka Waka Waka WakaThe classic maze in 3D. Eat every dot, dodge the hunters, turn them blue.
  2. 2The Sand RoadsA desert maze, with jackals and scarabs on the roads.
  3. 3The SwampWhen they turn blue, stand where the lanes are full. The tongue does the rest.
  4. 4The Mushroom WoodThe red ones are worth five thousand. There is a reason.
  5. 5Duckling RescueWalk past a duckling and it follows you. Lead the whole line into the pond.
  6. 6The GreenhouseKeep every plant watered. Get all eight in bloom at the same moment.
  7. 7The Nibbling DucksFifteen ducks walk the same paths every time. Hop over them with SPACE, or wait in the nooks for a gap.
  8. 8The Restless WallsDark blue walls move on their own, and the bars with a cog turn by themselves. When one shivers, it is about to.
  9. 9The Night MarketA wide night market the camera scrolls across.
  10. 10The DinerYou are the meal. Four people want it and only one of them is slow.
  11. 11MunitionsDynamite blasts the rock around it. Make your own shortcuts.
  12. 12The JanitorEvery tile is dirty. Walk on it to clean it.
  13. 13OMGThree of every monster. Hop over one and it goes straight back in the box.
  14. 14The GlasscherriesWalk into glasscherries to push them. Monsters that hit one die. Push one into a wall and it goes off.
  15. 15Cardboard WakaLevel 1 cut out of paper and laid on cardboard. The pieces get pushed about while you play.
  16. 16The LibrarianThe QUIET sign freezes them. Walk right through.
  17. 17The ArchaeologistCarry each find to camp. While you carry one, they all come for you.
  18. 18The ShoveGreen stones you lean into and shove. Leave one alone and it slides home.
  19. 19Attack of the Killer ParsnipsThe parsnips burrow. You only see their leaves, and a buried one cannot touch you. Turn the scarecrow with SPACE; pull the king four times.
  20. 20Disco WakaThe floor keeps time. On the eighth beat it goes white and every monster holds its pose. Flashing lights.

Bonus & “Under Construction” Levels: the second page of the game’s menu.

  1. B1The DamYou swim faster than you walk. Every stick you eat drains a row. This one is not easy.
  2. B2The GelatinThey wobble. They still bite.
  3. B3The Old OneOne ancient host, and four letters that stop him, send him home or blind him.
  4. B4One Giant DuckOne duck you cannot pass. She lays eggs that roll and crack; hop them, or take a spatula and flip them off the board.
  5. B5The UFO SalvagerTouch a blue saucer to hook it, then tow it to the yard.
  6. B6The FogBlow fog with SPACE. Stand in it and the monsters pass right through you.
  7. B7The ClimbThe road rests them; the chutes break them. Four climbs, no breather.
  8. B8The UndergroveThe maze goes underground, beneath the roots of the grove.
  9. B9Speed KillsA maze in the heat of the foundry.
  10. B10The MasonsThe masons were here in the night. The walls hold. They just moved.
  11. B11The CausewayA maze over water, where tideway tiles come and go.
  12. B12The ShipyardDots and hunters among the ships in the yard.
  13. B13The HearthsideNothing here hunts. Cream calls the cats. Pet all four.
  14. B14The QuadrantsFour yards, one law: the only ways across are under the edges.
  15. B15The DungeonFour lairs: a skeleton, a dragon, a watcher and a mimic, each guarding treasure.
  16. B16Long Haul FreighterThe freighter never stops. Stay off its left edge. The chips are the score.
  17. B17The LockupYou start shut in a cell of four stones. Which one you shove first is the whole game.
  18. B18The FeudTwo gangs, reds and greens. A red that touches a green wrecks them both. Open their yards into each other, never to you.
every mazeFireball Maze

A Pac-Man-style maze with bananas.

  1. 1The First MazeDots, bananas and four boogeymen.
  2. 3The Shifting HallsThe walls slide and turn every few seconds, and shove whatever is in the way.
  3. 4The Brick HallsThe walls only move when you lean on them. Push a cog’s arm and the whole bar turns.
the restThe other cabinets

One link to each of the other games in the valley.

  1. 1Waka SphereA Pac-style maze wrapped around a sphere, so the maze has no edges.
  2. 2Fireball MazeThe first cabinet: a Pac-Man-style maze with bananas.
  3. 3MoonwalkWalk the moon, a real sphere with a curved horizon.
  4. The TransitThe trip from the moon to Mars.
  5. The Mars SurfaceA sandbox on Mars: no enemies, no score, no way to die.
  6. 4Gamma RunAn Asteroids-style run through the rocks.
  7. 5Monty ZoomRopes, rolling skulls and dark water in the caverns.
  8. 6ScuttleA dig-and-trap platformer with a trebuchet bucket.
  9. 7Run of FiveA card table by the lake: make five in a row.