45 levelsStonebreaker
A Breakout-style brick breaker. Every wall has one new idea.
- 1Two CatsTwo cat silhouettes built in brick, ears and all.
- 2The Random WallA new random wall every visit.
- 3HornetsNests and lumps of brick sitting over a steel shelf.
- 4The Heavy StarA dense star hangs near the top and bends the ball with its gravity.
- 5PillarsA comb of packed stone pillars in mixed masonry.
- 6The HopperA jumble of mixed stone with a wing on each side.
- 7The BellowsMixed masonry that breathes in and out while you play.
- 8The EggsEvery brick is an egg, and eggs left alone hatch loose.
- 9The MurmurationA flock of tiny bricks that flies as one living shape.
- 11The VaultTwo rings of brick with offset doors and a powder keg at the heart.
- 12The JelliesSoft jelly bodies pile up, and only weapons end them.
- 13BlockheadBig square blocks that nod in a slow wave.
- 14The BumpersA pinball table of bumpers that kick the ball away.
- 15The MeltGranite that melts and drips, softening the stone below it.
- 16BalloonsBalloon bodies float up and pile against the ceiling.
- 17The AnvilDriven stone that only cracks when you bump the paddle.
- 18The RotorsRotors spin inside the wall and throw the ball off its line.
- 19Smaller and SmallerEvery hit shrinks a brick until it is gone.
- 20The StarfallStorms throw burning rocks from the sky at the wall and your paddle.
- 21Half BalloonsThe balloon pile again, at half the size.
- 22The CeilingA second gutter above you. The ball can be lost upward too.
- 23InvisibricksThe wall is invisible. A hit pings its outline. Play by sonar.
- 24Tiny BubblesHundreds of tiny bead balloons. A bomb is the answer.
- 25The Game of LifeA fine wall that breeds and dies by Conway's rules.
- 26Square OneA lattice of small square tiles.
- 27The Mason's YardEvery cut of stone in the game, laid in one wall.
- 28The InvasionA pixel-art picture made of hundreds of one-hit bricks.
- 29The PillowsPillow bricks soak up the ball, and a cat sleeps in the bedding.
- 30The Long WallA five-minute run that cannot end you, with a certificate at the end.
- 31The DietNo ball. Food falls, and your paddle catches the good and dodges the junk.
- 33The FireworksThree rockets spray sparks that land as the wall.
- 35Antigravity FactoryGravity turns every six seconds.
- 36Vulcan GravityThe ball has real weight and never gets its speed back.
- 37The CupsStone cups and bowls to steer the ball into.
- 38ChampagneSix full rows of small bubbles that pop on contact.
- 39Brownian MotionVisible molecules nudge the ball a little every time it passes.
- 40JitteryHundreds of tiny cubes jitter and shove each other between steel girders.
- 41The ArchA steel roof over stone, welded in square blocks.
- 42The MagnetMagnetised stones drift, pull and push each other.
- 44Reality BreakdownThe wall's own dimensions change as you break it.
- 45Stuck BalloonsBalloons pressed up under steel ledges.
- 46Growing BricksBricks swell back toward full size until you hit them.
- 47The VolcanoA volcano erupts and throws lava rocks back onto the wall.
- 48Earthquake CityKnock out a brick and the tower above settles a floor. Now and then the ground shakes.
- 49The WarlordThe boss wall. It opens after twenty cleared walls.
25 levelsContraption
Shove mirrors, ramps and stones into place, then launch the ball at the ring.
- 1The Two TurnsA wall splits the yard. Two mirrors, two turns. send it over the top.
- 2The SwitchbackClear the lane, climb the yard. then knock the barricade down, or jump it.
- 3The JumpThe wedge is a ramp.
- 4The Long Way UpThe doorway is up top, behind the steel. Turn it up, then along. The shelf has one gap.
- 5The OverpassTwo cracked stones and an open ceiling. Blow through, or go over the top. the yard will take either.
- 6The GauntletEverything you know, on one flight: clear the lane, two turns, two charges.
- 7The RatchetThe brass mirror turns a different way each strike. Send the ball up, and let it come back.
- 8The Toll RoadTwo plates on one wire make an even number. Cross exactly ONE.
- 9The CircuitTap the plate through the ratchet. the door and the powder both answer on one flight.
- 10The CombinationTwo doors, one circuit. every plate flips BOTH. Count your crossings.
- 11The SerpentThree ways down out of the top. One of them is not a way down at all.
- 12The ProofEverything you have learned, on one flight. and two corners only a pull can place.
- 13The OrchardOne shove opens the short road. The long road goes through the orchard, and the orchard pays.
- 14The MillraceA ratchet turns over every time it is used. Come back to one and it does something else.
- 15The WraithSomething is in the way of the crystal.
- 16The PondThe water runs the height of the yard, but not quite. Find the dry crossing and keep the glow.
- 17The DragonThe ring is walled in with cracked stone, and nothing you carry cracks it. Something here does.
- 18The FrogThe wall has no gap. The frog does not need one.
- 19The SunroomBurn the door open, then get the glass out of the road.
- 20The ScareThe gate is shut and the plate is under nothing. Frighten something onto it.
- 21The TurnstilesBoth doors face the wrong way for a straight run. Come at the ring from the far side.
- 22The KilnFive strikes. The ball has not got the time - shorten its road.
- 23The CrosswindStop fighting the wind. Let it put the ball where you want it.
- 24The Far SideIt arrives the way it left. Turn it on THIS side of the wall.
- 25The MasonOne strike a flight, three to open it. The ratchet is why. and the ratchet can be moved.
19 levels3D Waka
A Pac-Man-style maze game in 3D, with a new world every level.
- 13d WakaThe classic maze in 3D. Eat every dot, dodge the hunters, turn them blue.
- 2The Sand RoadsA desert maze, with jackals and scarabs on the roads.
- 3The UndergroveThe maze goes underground, beneath the roots of the grove.
- 4The SwampWhen they turn blue, stand where the lanes are full. The tongue does the rest.
- 5The Mushroom WoodThe red ones are worth five thousand. There is a reason.
- 6The FoundryA maze in the heat of the foundry.
- 7The MasonsThe masons were here in the night. The walls hold. They just moved.
- 8The CausewayA maze over water, where tideway tiles come and go.
- 9The ShipyardDots and hunters among the ships in the yard.
- 10The GelatinThey wobble. They still bite.
- 11The SummitThe road rests them; the chutes break them. Four climbs, no breather.
- 12The HearthsideNothing here hunts. Cream calls the cats. Pet all four.
- 13The QuadrantsFour yards, one law: the only ways across are under the edges.
- 14The Night MarketA wide night market the camera scrolls across.
- 15The DinerYou are the meal. Four people want it and only one of them is slow.
- 16The Old OneOne ancient host, and four letters that stop him, send him home or blind him.
- 17The DamYou swim faster than you walk. Every stick you eat drains a row.
- 18The DungeonFour lairs: a skeleton, a dragon, a watcher and a mimic, each guarding treasure.
- 19Long Haul FreighterThe freighter never stops. Stay off its left edge. The chips are the score.
18 gamesThe other cabinets
One link to each of the other games in the valley.
- 1Waka SphereA Pac-style maze wrapped around a sphere, so the maze has no edges.
- 2Fireball MazeThe first cabinet: a Pac-Man-style maze with bananas.
- 3MoonwalkWalk the moon, a real sphere with a curved horizon.
- 4The TransitThe trip from the moon to Mars.
- 5The Mars SurfaceA sandbox on Mars: no enemies, no score, no way to die.
- 6Gamma RunAn Asteroids-style run through the rocks.
- 7Monty ZoomRopes, rolling skulls and dark water in the caverns.
- 8Danger BlocksA falling-block puzzle in the quarry.
- 9Diggy JDig through the workings, Boulder Dash style.
- 10The Woods RunA run through the trees where the wolves give ground.
- 11Busy TarzanSwing through the jungle.
- 12Hazy MazyA sideways 3D maze, reachable only by link.
- 13The Sentinel's NestClimb past a watching sentinel without being seen.
- 14Squirrel EVASquirrels in space.
- 15ScuttleA dig-and-trap platformer with a trebuchet bucket.
- 16Run of FiveA card table by the lake: make five in a row.
- 17River RunDown the river.
- 18ClearanceTrim the trees.